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Carl Johnson can also be heard yelling in pain if he catches fire. If the player lingers around the fire it will continue to grow, it does not simply burn out. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. Grand Theft Auto: San Andreas modified and extended the fire's presence in game. The system remains in games where the GTA III engine is recycled, including Grand Theft Auto: Vice City, and Grand Theft Auto: Liberty City Stories or Grand Theft Auto: Vice City Stories, which are based on GTA Vice City's engine. The concept of severely damaged vehicles in flames was also brought over to GTA III, but is used simply to indicate that a vehicle is completely damaged and is on the verge of exploding. The flamethrower, however, functions similarly as before. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact with a flame. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering blaze in the center. Grand Theft Auto III retools the effects of fire with devastating results. Fire is also introduced as a clear indication of a vehicle's imminent destruction as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed (killing any occupant inside).
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The Molotov cocktail, which functions the same way as GTA 2's grenade, generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Grand Theft Auto 2 carried over GTA's fire mechanics, while introducing Molotov cocktails as a new fire-based weapon. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed. Vehicles, however, are less likely to remain on fire when out of the flame's way. The flames of the weapon were primarily effective in setting people alight in short range even if briefly in contact with its flame, the person remains on fire for a period of time, losing a portion of or all of their health feeding more fire to the person will result in a quicker death. Grand Theft Auto initially programmed fire for use in its flamethrower, the only flame-based weapon in the game.
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#Gta burn skrek series
Fire in the Grand Theft Auto series has changed over time as the game engine is improved or recreated repeatedly.